V0.3.04 Released!


V0.2.10 to V0.3.04 (Oct 1, 2024)

New game features

- Added support for hostile enemy parties to encounter the player party on water

-- When two seafaring parties meet, a new ship battle map is used to represent ship-versus-ship boarding action

-- Hostile NPC parties should no longer be alerted by or attack the player party when traversal methods differ (one party is traveling by foot, the other by ship)

- Added Popup Dungeons

-- Popup dungeons are local maps that can be encountered traversing world maps that are dense in loot, but enemy parties and traps as well.

-- Popup dungeons are revealed by a random chance when the party comes close to them, similar to resource nodes. Particle effects spawn from popup dungeons that are visible to make them more noticeable.

-- Popup dungeons expire once the party enters and leaves them, meaning the player will have to wait for it to reset after a number of ingame days, and then re-discover its location.

-- Popup dungeons are not involved directly with any quests. However, completing a particular quest may allow for new ones to appear in the future according to the main story in the future.

-- Popup dungeon maps reset completely when the party exits them, creating a regenerating source of loot.

-- Popup dungeons have a 2 hour cooldown between failed discovery attempts to avoid easily triggering them by moving inside and outside of the detection radius repeatedly

-- A popup dungeon in the same location in the world map may load a different local map layout. In the future, some contents may be randomized as well, like certain points of interests with random challenges appearing only for certain dungeon seeds

-- Current popup dungeons are:

--- Small Pirate Cove, found on the small islands in North Shore. Two possible layouts. Intended for players level 3-5.

--- Enthralled Mermaid Cave, found on the small islands in North Shore. Two possible layouts. Intended for players level 3-5.

--- Satyr Warband Camp, found in Greenridge Valley. Two possible layouts. Intended for players levels 7-10.

--- Corrupted Bog, found in Greenridge Valley and the Vivian Plains. One possible layout. Intended for players 9-12.

-- Added potion of De-Arborification which can reverse inanimate tree transformations. The potion is sold my merchants, as well as the recipe to brew it yourself

- Some maps are now considered unsafe for followers, and dismissing them does not permit them to travel to a safe location for potential later collection.

-- These maps currently include popup dungeons, Coalnose Quarry, and the Hatfellow Estate.

-- This information is displayed to the player in the confirm dismiss panel so it should not come as a surprise to anyone.

New game content (quests/writing/art/etc):

- Added a new world region, Giusburg Outskirts, southeast of the Ashe Woods. The next main story quest, Spelunking for the Signet, will be here.

- Added Bimbo of My Enemy quest

-- This quest can be found in Giusburg Outskirts in the northwest and is enabled when the Inanimate and Bimbofication theme tags are enabled.

-- This quest is difficult and traps the party inside until completed. Be sure to keep a save game file from before you enter! You have been warned!

- Added new quest, The Wingfawn.

-- This is Vyndaii's first relationship quest and can be started when her relationship is 20 or higher and when the party has met the fawn bonemender in Camp Kestrel.

- Added form-based random event for when a party member is transformed as a harpy

- Added form-based random event for when a party member is a fairy coruptee

- Added new unique artwork for Queen Barthuria. Art is by returning artist AnthroMage.

- Added artwork for the Goddess Sekaram. Art is by hermes3smegistus

- Added Shivers, a Realm Traveler. She can be found patrolling the southeast wall of Whitetail Watch.

- Added a encounter in Giusburg Outskirts with a returning character from Exile, the kitsune Meeky who transforms others into new fox tails. Requires the Absorption tag to be enabled to be seen.

-- Added a followup random encounter with Meeky that begins once Meeky has been previously encountered

- Added Armaega the Realm Traveler from patron Shivers. She travels alongside Shivers patrolling the east wall of Whitetail Watch.
- Added new Corrupted Bog popup dungeon for higher level players. These can be found in Greenridge Valley and the Vivian Plains.

- Added a battle pose artwork for the false queen in the Prisoner of the Twisted Grove quest. Art is by Moh Mohpd.

Miscellaneous

- Closing a loot container should run the quest advancement check to give the player quicker feedback when collecting a quest-essential item

- Added Nourished status effect which can be gained from the end of feast in Sword in the Grass, in the Horny Sparrow in Camp Kestrel, and the wandering dwarf from the random event.

- Battle loot has been tweaked to split the total value between raw gold and loot items more evenly.

-- Previously, battle loot was represented 90% as dropped items and 10% as gold. Now it is a roughly even 50%-50% split.

-- This should make it easier to keep the party's overall gold levels higher and reduce reliable on merchant gold amounts somewhat

- Added support for more organic concealing-map fog for locations like caves that won't follow a grid structure as closely as a more artificial environment like mines

- Any sacks of coins looted from the Take All button in loot containers now automatically converts all sacks of coins into gold.

-- This does not happen when the sacks are gained in a point of interest effect or for resource nodes.

-- This behavior can be disabled in the Gameplay Settings panel if desired, leaving all sacks of coins to be opened manually as before

- Added an alchemist vendor and alchemy crafting station in Camp Kestrel on the west side

- Added a few gold stash loot containers in the Hatfellow Estate vault room

- Bathing in the blessed mountain springs now gives all party members the Refreshed status effect

- Vyndaii should now have the Rooting combat ability when she is in her base form

- The graphics for the "reverse [transformation]" spell books now have a pink tint to the pages to differentiate them from other recipe book types easier

- Added trigger zones that can randomly trigger one of several possible outcomes instead of only just one, assuming conditions are met

- Added ability to spawn in quest-essential items such as keys so that they may not always be found in the same chest. The exact location is determined by the game's campaign seed.

- The short and long delay turn buttons now disappear when it is too late in the round to delay turns (fewer than 5 turns remaining) instead of being visible but doing nothing.

- Added tutorial popups for concealment fog and popup dungeons. Migrating save game files from older versions should launch these when applicable, even if the tutorial was previously dismissed.

- Added Pair of Pistols as a primary weapon equipment, giving the user the Dual Pistol Blast and Pistol Whip combat abilities.

- Added Telescope offhand weapon, giving the user +1 precision and the Enemy Ahoy! combat ability.

- Added Sharpshooter Musket, giving the user the Longshot combat ability.

- New Game panel from the title screen has been reworked so enabling or disabling tutorial messaging is independent on whether the game beings on the Enchantress' island or North Shore.

- The battle balance of power now excludes battle entities who have betrayed their team and are fighting on behalf of the other side

- When followers have betrayed the party and will participate in a battle, the count of them that could join now displays at the bottom of the hostile NPC party interaction panel

- Tweaked some battles to give more or less loot upon victory.
-- Mainly this is used to limit the amount of reward the party gains from defeating groups of bimbos in The Bimbo of My Enemy as individual enemies are made weak and rely on numbers and the infection mechanic to do damage.

-- Most enemy parties in popup dungeons also provide reduced loot due them being in "home base" where a bulk of their wealth is already being stored

Cheat/Debug controls (patreon-backer builds only)

- Added ability to teleport to some regions in Giusburg Outskits

- Added debug command to reveal all popup dungeons in the current map

- Aded debug command to reset all popup dungeons

Bugfixes:

- Bugfix for followers bouncing back and forth between their correct veterancy level and one veterancy level below that

- Saving is now also disabled entirely between when a scene begins loading and about a second after it completes loading

- Bugfix for hostile NPC parties sometimes spawning one battle entity too few due to the max range being exclusive

- Restored missing background graphics when speaking to companions

- Fixed an edge case where loot containers were never spawning the max quantity of an item due to max being exclusive.

-- Generally this means loot will be slightly more abundant.

- Fixed a duplicate item name for headgear "Crown of the Battlemage". Now one is named "Crown of the Wrathful" instead

- The player portrait should now display in the endgame panel when appropriate again

- Fixed incorrect graphic display for prismleaf flower

Files

The Restoration of Aphrodisia 1.1 GB
Version 0.3.04 62 days ago

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Comments

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(2 edits)

Love the steady stream of new content!

I'm currently struggling with finding the "Bimbo of my enemy" quest. Feels like i've scoured all of northwest Giusburg outskirts. (I have all content enabled)

Have you completed the Journey into the Ashes quest? Events early in The Bimbo of My Enemy refer back to prior events with the Redemptors faction so that is also a prerequisite. (I need to fix a bug where the map connectors are showing up when they shouldn't be that can lead to some situations like this.)

(1 edit)

Yeah, I currently only have Lily's pleasure palace and Spelunking for the signet in my quest log. Journey into the Ashes is completed. I've also unlocked the redemptors hideout in Giusburg outskirts.

Do you have the Inanimate and Bimbofication theme tags enabled? Those are required to start the quest as well.

Yup. All tags enabled.

Here's where you should be able to find it:

If you still don't see it there, there may be a bug preventing you from discovering it, in which case I'd need to have you send in your save game file for me to investigate what's going on.