Update V0.9.00


V0.8.03-V0.9.00 (May 4, 2025)

New game features

- Added ability of certain species to remove status effects when transforming into a form of a different species

- Added combat ability effects on caster/attacker

-- These effects occur upon a successful attack against an enemy. Misses, dodges, deflections, and rebuffs should not cause these effects to occur

-- This is currently used in the new Final Duty Honeybee Wildwomen combat ability, dealing a lot of damage to the target but also removes all of the attacker's remaining health and gives them a severe long-term debuff status effect

- Added combat ability enemy pushback that "shoves" an enemy unit away 0-3 tiles

-- Each pushback distance has its weighted chance, so the chance of how far the target battle entity moves can lean toward closer or farther ranges

-- Already-occupied tiles are excluded before any random rolls are made, so that if any one tile is valid, it must be chosen.
-- If no tiles are valid for the pushed back entity to be knocked back to, or the outcome has a distance of 0 tiles, nothing happens and pushback is skipped

-- Pushback only occurs when the attack is successful and the enemy unit has some remaining health and is not at maximum lust

-- Pushbacks play a unique scraping sfx and cause dust particles to appear under the target's feet while they move. Additionally, a floating sprite is spawned as well

-- Pushbacks always move in a straight line, using the vector from the attacker toward the target

-- Rough terrain has no effect on the actual distance pushed back

-- Enemies can also be pushed over/through other battle entities or otherwise inaccessible terrain like forest, water, etc (this may change in the future)

New game content (quests/writing/art/etc):

- New Quest, Mead Madness. This can be found in Fort Veronica after gaining entry to the inner fort. Recommended for levels 15+

- Added Glabbardot the transformation potion selling goblin. Art is by silververity.

- Added Honeybee Wildwomen species with the following forms: Hiveguards, Forager-Scouts, and Workers. Art is by GlobbinArts

- Added Lomn the Butler artwork. Art is by GlobbinArts.

- Added point of interest on far southeast side of Giusburg Outskirts where the party can reunited with Neia and Coralia and recruit high-level mermaid followers

-- Amour Aquatic must be completed for this, and it must be sunrise for the point of interest to appear

Miscellaneous:

- Status effect expiration time now displays in days and hours instead of just hours

- Healing Perfume now has a 2 turn cooldown instead of 3

- Added Additional Casting Requirements on combat ability full view panel

- Sacks of coins are now unsellable (because they are worth far more when opened, the intended behavior)

- Combat-only status effects now either run at the start of the turn (when they effect health/lust/movement points) or elsewise at the end of a turn (status effect that modfies attributes or other statistics)

-- The status effect panels reflects this on the UI

- Status effect start-of-turn effects now display on the selected battle entity status effect tooltip

- Concealing map fog has been changed from solid black to dark blue, matching the end-of-map fog

-- This is to make it easier to tell when there is a room or section that has not been revealed against the black interior tiles

- Tweaked combat ability order slightly so that species-based combat abilities come before form-specific combat abilities to be the same for both player/companions and followers

- Refactored how merchant art is displayed on trade screens. There should be no functional difference, aside that it now allows for art using separate foreground and face layers
- Added missing minimunm level recommendation of 8 for Deer Oh Dear quest

Cheat/Debug controls (patreon-backer builds only):

- Added a new debug subpanel, primarily for the sake of internal trigger checking

- Added teleportation targets for inside Dulaxus' lair and the Mermaid Meadows Hive

Bugfixes:

- Bugfix for selected battle entity status effect tooltip remaining open after pressing tab to select the battle entity whose turn it is

- Bugfix for player being able to select enemy / non-player-controlled combat abilities and having it show eligible targets of the ability as though it were a being used by the player

- Bugfix for combat abilities that cost an ability points incorrect blocking other abilities that cost none

- Pressing the End Turn button should clear attack/ability target highlights, as well as any highlighted tiles available for that entity's movement

Files

The Restoration of Aphrodisia 1.3 GB
Version 0.9.00 24 days ago

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