Public Update V0.8.00


V0.7.02-V0.8.00 (April 4, 2025)

New game features

- Added attack transformation chance statistic that can increase the chance of an attacker transforming an enemy in battle

-- This calculation is performed once all other calculations are completed

-- This can currently be gained from the Anklet of Matter Morphing

-- Currently no combat attributes add to this chance, similar to Ease of Hit

- Added Incendiary Warbow weapon which has a chance to set enemies on fire

- Added Nightstalker Bow weapon which gives the Umbra Obscura and Midnight Howl combat abilities

- Initiative rolls now affect the number of delay points each battle entity receives per round

-- Each battle entity whose initiative is above the average initiative gains 2 delay point

-- Each entity whose initiative roll is lower than average but greater than the midpoint between the average and lowest iniative gains 1 delay point

-- All other battle entities do not gain any delay points

- The number of delay points now displays on the highlighted battle entity view

- The first time a player presses either the short or long delay button, the delay tutorial prompt is launched to explain the feature

- Added battle modifier that forces all party members to fight who have enough health / low enough lust, including peaceful ferals

New game content (quests/writing/art/etc):

- Added Deer Oh Dear quest

-- This quest can be found in Camp Kestrel when Vyndaii is in the party and Journey into the Ashes and The Seeker's Sorrow quests have been completed

-- This quest's recommended minimum level is 8

- Added new battle scene loading background image. Art is by GlobbinArts.
- Added a new battle music track by CaelusWindcat

- Added artwork for Empress Sephora by Luxianne

- Added two new aggressive feral forms, the Bear Cavelurker and Boar Forest Rootdigger. Art is by Icy.

- Added new Willow Hawkwing facial expressions. Art is by Luxianne.

- Added Sparkletits the fairy quartermaster artwork. Art is by GlobbinArts.

- Added Leyla the vinyeard owner artwork. Art is by GlobbinArts.

- Updated Dragon Mountain music with better mixing. Music is by BecciCP.

Miscellaneous:

- Performed some refactoring around battle tilemap parsing and deployment. There should be no functional changes, but as always this could result in new bugs.

- Tweaked the "bumbling farmer" player starting portrait to allow for the standard range of hair colors

- The party's map position is now synced with the game model every game tic

-- This may fix some hard-to-reproduce land-exclusive random events from triggering when the party is sailing

- The party can no longer interact with loot containers and points of interest while the player is feral

-- Resource nodes can be accessed if the party has at least one non-feral player or companion

-- Some points of interest do permit feral interaction for the sake of limited quest activity

- To prevent getting stuck, feral players that are knocked out on the map due to low health or high lust have their base form restored upon recovery

- Random events are also blocked from triggering when the player is feral unless it is specifically marked to permit it

- Refactored battle turn delays to use the new battle event queue system. There should be no functional changes, but there could be new bugs

- The battlefield AI will now use short delays when it calculates that there are no options that can damage enemies or help allies

- Adding followers into the party via quest events can now also automatically load them into the event, allowing for their portraits to show up once they official join

- Recruiting mermaids and other followers in Blackjaw Crag should now have them enter the party at the same level as the player

- Performed some refactoring on how barriers and doors interact with pathfinding

-- This was done to (unsuccessfully) track down the persistent "ghost doors" bug, but allows for better future debugging of the issue. No functionality should be different from before, but as always, new bugs could have been introduced

- Added alternate unlock condition for item-unlockable barriers for certains quests/maps

-- For example, The Horny Dragon's Hoard will now automatically removed all boulder obstacles once the quest is completed, regardless of how many powder charges were in the party's inventory upon quest completion

-- This allows for post-quest inventory cleanup to not permanently restrict access to parts of certain maps

- Adjusted some resouce nodes in forests and rocky terrain to provide more diverse alchemy ingredients

- Added in a tutorial message that launches when the party has a feral party member

- Companions now cannot be spoken to when the player is feral, even if that companion is not feral

- Brutas Grindaxe now has the Transformation Resistant trait

- Eugenia and her marionette doll forms are now transformation resistant

- Frog Boglurker Tongue Snap is now a physical ranged attack, so damage now scales with Marksmanship instead of strength

- The Frog Boglurker now has the Fragile trait

- Removed the gold and item rewards from helping Dulaxus

- The player now retains direct control over the player character battle entity, even when in aggressive feral forms as they are always "you"

-- The party can consume Allsbreath Flowers, a unique item found in Sekaram's Sanctuary that allows for direct control over feral aggressive companions and followers for four hours

-- These have a respawn time of 2 ingame days. They will all be removed from the party inventory when leaving the Sekaram's Sanctuary map

-- The Allsbreath Flower has no effect on peaceful ferals

Bugfixes:

- Fix for summon stat display bar below battle entity showing the stats before the summon health/lust penalty is applied

- Fix for negated status effects via a different status effect not being removed from battle entity
- Fix for battle entities showing pre-difficulty-status-effect status during deployment stage of battles

- The map connectors in Greenridge Valley and Ashe Wooods now hide themselves again when certain conditions are not met, mainly main storyline progression

- Fix for AI not correctly factoring in rough terrain when determining when to use abilities that require movement points such as Tail Whip or Dual Pistol Blast

- Fix for combatant status effects running and decrementing each time their turn begins, including turns began after prior delays. They should now only run the first time that combatant's turn comes up per round.

-- In the future, status effects will likely run count down / expiration logic at the end of the turn instead of the start, EXCEPT for those that affect health/lust/movement points such as Bleeding, Rooted, etc.

- Bugfix for transforming party members using wrong sex of base form

- Fixed a handful of bad text file encodings resulting in square boxes for unsupported utf-8 characters

- Fix for statistics panel in the rare case of showing max health or lust values below the minimum of 10

-- Note that the number breakdown will not longer sum up correctly

- The dragon gate should no longer be raised again once The Horny Dragon's Hoard is completed

-- A migration script should re-add the missing state that re-opens the doors for players who already completed this quest

Files

The Restoration of Aphrodisia 1.3 GB
Version 0.8.00 11 days ago

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