Public Update V0.11.00


V0.10.02-V0.11.00 (July 6, 2025)

New game features

- Implemented ingredient pin system

-- The player can now assign at most one custom "pin" on a specific ingredient type on the crafting panel by selecting a pin from the top of the panel, then applying it to ingredients in known recipe lists below

-- A pinned item show the user-chosen pin icon on inventory panel and other common views that show items in a grid or list

-- Added Item filtering toggle to filter down to only ingredients that have any pin assigned to it

-- Pinned ingredients are displayed first when trading with merchants

-- Ingredient pins can be removed (but not added) by clicking on the item portraits on the Inventory panel

-- All pins can be cleared in the Gameplay Settings panel when in a game campaign. This option is disabled when viewed on the title screen

-- Note that pins can only be assigned to Ingredient item types

- Implemented Battle Transformation Vulnerability statistic

-- This makes some characters more likely to be transformed in battles by incoming attacks with transformation elements

-- Transformations vulnerability is added to any transformation chance boost from the attacker, so a +10% attack transformation chance plus a +30% vulnerability chance on the victim totals a +40% modifier

-- The combined modifier is then multiple by the damage modifier, so it will continue to be the case that the weaker a target is in health (or lust, depending on the attack), the greater the chance they will be transformed

- Some forms are now prevented from delaying their turns in battle

-- This currently is used for Plague Bimbos and Shade Hungerer and Shade Yearners to fit into their "rush in at all costs" theme

- Skill rolls can now gain a base chance boost from the number of party members that match a particular filter

-- This is used in skill rolls searching for stolen shinies in the new Sky Sisters quest. The more party members who are harpies, the higher your base chance of success.

- Skill rolls can now gain a base chance boost from a recorded state, making repeated attempts of the same skill roll more (or less) likely

-- This is used in skill rolls searching for stolen shinies in the new Sky Sisters quest. Each failed attempt at searching for a treasure increases the base chance by 1%.

- Added Unbirthing theme tag. This is currently only used in a random event for the new Harpy Coveter form.

New game content (quests/writing/art/etc):

- Added new Sky Sisters quest. This can be found in the southern half of Greenridge Valley and is a recommended level 9+ quest.

- Added Harpy Skylark form, a harpy that deals lust damage. Art is by GlobbinArts

- Added Harpy Coveter form, a harpy that deals magical damage. Art is by GlobbinArts.

-- This form can be gained in random events during the Sky Sisters quest

- Added Meeky the kitsune artwork. Art is by GlobbinArts. Has a NSFW version when enabled.

- Added Strange Dragon Colony popup dungeon

-- These popup dungeons can be found across the south side of the Giusburg Outskirts once The Horny Dragon's Hoard quest is completed

-- There are no traps for this dungeon yet but this is likely to change

- Added Goblin Coqueter form, a lust damage dealer. Art is by GlobbinArts

-- Added a transformation potion that can allow the user to gain this form. Sold by merchants

- Added new custom Candi the Slightly Contagious Bimbo artwork by GlobbinArts. Has a NSFW alt version when enabled.

- Added Crown of the Silver Tongue, a headgear equippable item that gives the wearer +2 Persuasion

- Added Amulet of the Silver Tongue, an amulet equippable item that gives the wearer +2 Persuasion

- Added Necklace of the Mother Bear, an amulet quippable item that allows the wearer to summon a bear in battle against an enemy in melee range. Also increases strength and toughness.

- Added Ring of Unstable Form, a "crap" ring sold by Darla the pixie merchant in Whitetail Watch. It makes the wearer 50% more likely to be transformed by enemy spells in battles.

Miscellaneous:

- Interactable map objects now emit emissive pale yellow sparkle particles to making it easier to detect when left or right Alt keys are held down to highlight them

- Added a "use x10" button for bulk-use stat restore items like crates of bandages or lustrecia leaves

- The "A Whisper in the Night" random event can now also launch when the player crosses any of the three new cross-map trigger zones in Greenridge Valley or one in the Vivian Plains

-- This add more chances for the player to be notified about The Seeker's Sorrow quest

- Added mouseover terrain info panel in battles that shows the X,Y coords of the tile the mouse is over, as well as the terrain roughness there

-- This text is white when the terrain is open, orange when it is rough, and red when blocked

- Added body part variable replacement in texts, allowing for words like "skin" to be be swapped out to something like "slimy skin" for slime people, "rubbery, gray skin" for demons, "metallic skin" for automatons, etc

-- This has no effect on gameplay but allows the game text to be more aware of a character's current body

-- Currently these body part overrides are only assigned on a species level

- Hostile NPC party respawn time increased from 14 days to 28 days

- Refactored random event trigger logic to allow for random events with the QUEST frequency to trigger more frequently (25% chance per half hour, higher than the 5% per half hour default chance for the existing world / form / item / status effect-based events)

-- Pixie Inna Jar random events now use QUEST frequency, meaning they should trigger far more frequently

-- There is a 24 tic (two hour) global cooldown on quest random events. Additionally, individual events have their own cooldowns so they don't trigger too frequently.

- Standardized some companion dialogue followup choices. After talking about a quest, there should be two options, one to return to quests in a particular region, and another to return to the "you have more to discuss" parent option

- Updated some merchants regarding which items they will purchase off the player to use item tags instead of general categories

- Additional casting requirements in combat ability full view now state when an ability requires an open tile around the target or the caster

- Tweaked the battle system to more frequently auto-select the first available combat ability on player-controlled units

- The battle turn panel is now limited to 28 character portraits at a time

-- When there are additional characters on the battlefield, left and right buttons appear that allow the player to manually scroll left or right

-- When less than 30% of the units in a round have gone and the limit is exceeded, the turn order panel automatically snaps all the way to the left when a new turn begins

-- Similarlary, when 60% or more of the units in a round have gone and the limit is exceeded, the turn order panel automatically snaps all the way to the right when a new turn begins

-- Pressing left or right shift while clicking the previous button jumps all the way to the left

-- Pressing left or right shift while clicking the next button jumps all the way to the right

Cheat/Debug controls (patreon-backer builds only):

- Added ability on Misc panel to return true or false to determine if a random event is eligible to spawn at the current place and time

- Added ability on Misc panel to clear the cooldown of one particular random event rather than clear all at once

- Reworked some of the ghost door debug tools on the Misc panel to print out more meaningful logs. Unfortunately there are no fixes yet.

- Added Coalnose Quarry as a teleportation target

Bugfixes:

- Alchemy crafting stations show now appear over map decorations like carpets to be consistent with other interactable game objections

- Fixed some bad XML structures on some equipment that was suppressing some combat abilities that should be granted to the wearer

-- Kitsune's Pendant fixed to actually grant the Distracting Illusions combat ability

-- Undergarment of The Unwavering Priestess xml fixed so it grants the Soothing Touch combat ability

-- Undergarment of the Careful Hermit fixed so it grants the Rooting combat ability

- Fix for pressing End Turn in battles not automatically bringing up the next player-controlled battle entity's available movement range or combat ability attack/usage abilities

- Fix for pressing Tab in battle not visibly highlighting the selected combat ability on the skill bar

- A health or lust player knockout in Coalnose Quarry now loads an endgame instead of returning the player to Whitetail Watch and locking them out of completing the quest

- Fix for the red current turn marker not showing up on the first round and first turn of battles in the battle turn order panel at the top of battle HUD

- Item filter minimum and maximum value input field texts are now white so they are visible against the dark background

Files

The Restoration of Aphrodisia 1.4 GB
Version 0.11.00 1 day ago

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