Public Release V0.2.07


V0.2.00 to V0.2.07 (Aug 31, 2024)

New game features

- Added a Short Delay and Long Delay turn for battle entities.

-- Short delays push back that battle entity's turn 5 to 7 rounds.

-- Long delays push back that battle entity's turn 10-14 rounds.

-- Each battle entity has 2 days per turn. A long delay counts as two delays, so a battle entity can do either one or two short delays per turn, or one long one.

-- Delaying turns is only available before that battle entity has performed any move or combat abilities. The number of movement points has no effect.

-- The AI does not ever delay their turns at this time.

- Implemented Random Events system. These are repeatable, random events that can trigger when:

-- a specific companion is in the party

-- a certain transformation / form is present in the party

-- a certain item is in the party's inventory

-- the current map allows for it

- Random events have cooldowns defined on a per-event basis, so the same event should be unable to trigger within fewer than N many ingame days

- Random events should never trigger when the party is waiting or are being delayed at a point of interest

- Added support for gaining or losing items from a loot container definition to allow for some more randomness in certain interactions

- Added random min-max range of gaining or losing money in interactions so the value doesn't always have to be a fixed amount

- Battle entity base initiative values now display in the Deploy stage of a battle and vanish when the first round of battle begins

-- Be aware this is BASE initiative. Each battle entity's initiative is determined with a slight random variance at the start of each round.

-- Enemy battle entities have these values displayed as well, though this might change in the future

- The party's best Healing and Soothing skills now passively affect party member health and lust.

-- Every 8 hours, all party members gain health equal to the party's best Healing skill and lose lust according to the party's best Soothing skill.

-- Note that these are absolute and not percentage values, so 8 Healing restores 8 health, not 8% of the target's total health.

- Implemented Patreon Enlistees

-- Enlistees replace a random follower matching the right conditions (sex, species, particular form, etc) in a recruitment group and changing them to match the given enlistee name and some of the color tones if specified.

-- Once hired, enlistees will no longer show up in any recruitment pools.

-- If an enlistee is in a recruitment pool but not hired, then that pool is refreshed, that enlistee will only be eligible to spawn the next time the game is launched. This is to prevent "clones" where the same enlistee is generated into different pools at the same time.

- Added a campaign customization option available when starting a new game. This applying a modifier for:

-- Follower recruitment price between 0.0 and 2.0 of the game's default value

-- Follower daily upkeep price between 0.0 and 2.0 of the game's default value

-- Merchant initial gold quantities between .5 and 3.0 of the game's default value

-- XP gain modifier between .5 and 3.0 of the game's default value

-- Healing and Soothing services prices between 0.0 and 2.0 of the game's default value

-- Post-battle loot amount slider

-- Battle difficulty slider that can make battles easier or harder due to status effects assigned in battles to the ally team and enemy team

-- The campaign customization panel can now be opened at anytime from the Escape panel

- Added a victorious post-battle-loot slider in campaign customization

- Introduced Feral transformations where companions or followers can be transformed completely into an animal as part of the Whey to Curdshire quest.

-- Feral companions and followers are invalid for more story events

-- Feral companions do not provide any Adventuring skills to the party

-- Ferals can be either Peaceful or Agressive. Peaceful ferals will not join in the start of any new battles.

-- Ferals in battle are put under AI control. Peaceful ferals wander randomly and do not attack, but can still be attacked.

-- Feral companions cannot be spoken to

-- Feral companions DO gain passive relationship by traveling with the player, but not from quest involvement (likely to change)

-- Feral followers still require daily payment

-- Feral followers and companions still eat from the party inventory as usual

-- Companions who transform into a feral form have all their equipment move back into the party inventory

-- Feral companions cannot equip any items

-- Feral companions cannot be leveled up

-- Battles now end in a loss for a team when all battle entities on that side have been transformed into peaceful ferals.

-- The notice that displays encountering hostile NPC parties and at the start of battles informing the player some allied followers are sitting out now mentions peaceful ferals sitting out as well.

-- Feral companions now automatically transform back to their base forms if they depart the party due to low health or high lust

- Willow and Vyndaii also have random events that could pop up in any map (for now)

- Carrying Hatfellow's Cane in the party inventory (not equipped on a player or companion) also has a chance to transform the player or follower into submissive maids

New game content (quests/writing/art/etc):

- New Quest, The Whey to Curdshire

-- Extra thanks to Forefox for many proofreading / grammar / general textual improvements

- Completed Journey into the Ashes quest

- Added Demon Commanders, heavily armored demons. Art is by hermes3smegistus

-- Demon Commanders now appear Greenridge Valley and Vivian Plains Imperium patrols.

- Added Elf Swashbucklers. Currently these are only found in Blackjaw Crag. Art is by Icy.

-- Swashbucklers have the new Saber Storm combat ability

- Added Elf Pistoleers. Currently these are only found in Blackjaw Crag. Art is by Icy.

-- Pistoleers have the new Dual Pistol Blast and Pistol Whip combat abilities.

- Added Elf Sharpshooters.  Art is by Icy.

-- Pistoleers have the Long Shot and Enemy Ahoy combat abilities.

- Added the first Realm Traveler NPC into the game, Evelyn Wildwood. She can be found in Lily's Pleasure Palace.

- Added Camp Kestrel, a camp where Empress Sephora is staying. It includes some basic amenities (healer, soother, merchant) in the Ashe Woods

- Added mini-encounter in Whitetail Watch with a sneezing dogwoman caravanmaster

Miscellaneous

- Level 1 followers cost 50% of the previous amount to recruit to make early game a little easier. Level 2 followers are 25% cheaper and level 3 followers are 10% cheaper.

- Implemented some fallbacks for the rare case that the save game metadata fails to load, usually because of a sharing access violation (the system attempts to read the file too quickly after writing to it or vice versa), or due to data corruption in a scenario like a computer crash.

-- Metadata (saves.meta) stores informations about the save game files. It is not strictly necessary, but is useful in displaying information to the user.

-- When metadata fails to load, individual save files' save datetimes and version numbers display as "unknown". The actual save file itself should load up fine, however.

-- The Continue button on the title screen should be disabled when metadata fails to load. In that scenario you will need to select the save game file manually by its filename.

- Dagger Swipe and Twin Dagger Swipes combat abilities now have their own unique graphics

- Reworked some art displaying logic so that faces can now print separately from the character they are associated with to reduce unnecessarily game load time and download sizes. Visually nothing should be different--if anything is, that's most likely a bug!

- Added new Enlistee, Keth Stone who spawns in as male dwarf musketeer

- Reduced the price of Alchemy jars from 40 gold down to 24.

- Status effects can now also affect global party movement speed. The new status effect Heavy Lactation does this.

-- These effects do not stack for the same status effect at the same stage. However, two status effects at different stages in the party do. (likely to change)

- Added a couple more loading screen pieces of artwork showing off the new pirate swashbuckler and pistoleer, as well as the new demon commanders

- Added Old Waraxe and Sharpened Waraxe equippable weapons that grant the Axe Chop combat ability.

- Re-added quest descriptions

- When a quest is open, the game now automatically scrolls to the bottom of that quest in the quests panel.

Cheat/Debug controls (patreon-backer builds only)

- Added debug option under Misc panel to reset all cooldowns for random events

- Added button to force-launch an eligible random event in the Misc panel

- Added teleport option to Vivian Plains near Curdshire

- Added teleport option to Ashe Woods near Leanan's cabin

- Added option to turn the selected battle entity, or a random one, into a feral form (for now only the dairy cow is a valid form)

- Added ability in Misc debug panel to try and trigger a specific random event by its id.
-- The event will not launch if not all of its required triggers are met, but it can bypass some other conditions relating to random event tags

- Added teleport option to Camp Kestrel

Bugfixes

- Some bugfixes for delaying battle turns not updating UI elements properly

- Minor bugfix for equipment tab on battle examine companion not removing red highlighting when tabbed away

- Fixed Cuniculbur not actually being removed from the party inventory at the end of The Sword in the Grass quest

- Fixed incorrect attributes on Anklet of Soothing

Files

The Restoration of Aphrodisia 1,007 MB
Version 0.2.07 17 days ago

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