alpha 0.2.6 released


New game features:

- Game files should be listed for save game files missing from the load page metadata (this can happen if you copy-paste in save game files into the save folder.) Only the filename will be shown; the other information (game save date, game day, version, etc) will not appear.

- Added employee scheduling. Employees can now only work between 2 and 5 days per week, allowing for you to hire more employees in total.

- Employees can be scheduled at any time, but new schedules only take effect at the start of Sunday mornings. The only exception to this are employees that have never received a schedule before (ie, have just been hired, fired and then re-hired, or the game's save file was loaded into version 0.2.6 for the first time.)

- Employee scheduling allows you to choose their job type (Research and Technology, Public Relations, and Accounting) on a per-day basis. Every morning that an employee works will update thir role to what they are currently scheduled for.

- Employees now only accumulate skill, decay morale, and are paid wages for the days they are working.

- Any client applications relating to hired fully transformed employees that have just gone off-duty are removed at the start of the day.

Bugfixes:

- Fix for employee names not being correctly mixed into certain random event texts

- Employee transformations must be done when there is still time left in the day to start and complete them. Previously they could be start at 5:00pm or later and run very late.

- Cursor updates to help reduce the amount of flickering

Files

TransformationTycoon_alpha_V_0_2_6.zip 91 MB
Nov 12, 2021
TransformationTycoon_alpha_V_0_2_5.1.zip 91 MB
Nov 05, 2021

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