V0.5.0.1 Released


New game features:

- Added ability to train employees to help them grow skills, particularly at lower levels.
-- This should make it easy to train employees up to operate a transform-o-bile without having to change their schedule.

-- Training has an up-front cost based on the duration of training and the skill or skills being trained.

-- Training can last 1 to 5 days. When 3 days or fewer, the employee will then take a day off at the completion of their training, or 2 days if they trained for more.

-- Training can be either for a specific skill, or generalist training which teaches all skills at once.

-- Employees with higher morale learn faster in training, and employees with low morale learn more slowly.

-- The higher level an employee is in a skill they are training, the less effective training will be. Above level 6, it may be better simply have the employee work as normal.

-- Each day spent in training drops that employee's morale by .1 .

- Added an end of day transition scene that shows the clinic name, address, and artwork.

Balancing/Tweaks:

- Employee skill gain rate is now clamped between .25 and 2.0 the normal rate, meaning an employee with maxed out morale of 5 now only gains 2x instead of 5x.

- Client application rate bonuses and penalties are now totaled together first, then multiplied against the base generation rate. Previously the bonus from employees and advertisement were added, then multiplied by the passive effect bonus, leading to confusing numbers on the client application panel.

-- In practical concerns, this means passive effects have less influence over client application rate when bonuses from employees and advertisements are also present.

New Random/generated clients:

- Wife's arm removal and breast enlargement for a party by Naya Nyxx https://twitter.com/nayanyxx

- Girl into beach ball summer seasonal client

- Married couple into pigeons summer seasonal client

- Woman into anthro clownfish person summer seasonal client

New story clients:

- The Undercroft of Desire - VII: a pair of male debtors into ponygirls to serve as living furniture

- Lady V - VI: a purse-snatcher transformed into a womens' handbag as replacement

Updated random clients:

- Alternate request for boutique owner into mannequin now requires and generates infamy.

New research subjects:

- Jason Miller and Remi Fulton transforming into a two-headed oni. Fulfills Growth, Corruption and Merging research.

New transform-o-bile missions:

- Billionaire who wants all of his servants transformed into busty female French maids

New artwork:

- Chubby otter woman artwork for Heraclitus' Parable story parts I-III. Artwork drawn by AcuteGabby.

- Bugged Out - I hornet-woman hybrid. Artwork drawn by LadyCleopatra.

- Added Winter seasonal variants for the clinic location artwork for 5 of 6 locations. Artwork drawn by Iridius ( https://www.deviantart.com/iridiusthestygian ).

Bugfixes:

- Fix for the story client A Taste of Femininity III being a complete duplicate of A Taste of Femininity III

- Fixed exploit of being able to spam-click the Lock X and Lock Y buttons in the transformation minigame when Lock On Key Down is toggled on.

- Minor bugfix for random event notification initially displaying when starting or loading a game even when the event count was 0 and should have been hidden.

- Bugfix for random/generated employee-related clients not being processed by employee delegation when enabled

- Bugfix for game becoming unpaused when closing escape menu despite the fact it should stay paused, such as when a client application is being read

- Description of passive effects corrected to read "client application rate" instead of "mission application rate"

- Description of passive effects corrected to read "client payment rate" instead of "mission payment rate"

Other/Misc:

- "Transformation Chamber [name] has been fixed" changed to "Transformation Chamber [name] is available" as there are various reasons why it may be unavailable, ie being used in the doomsayer random event

- Transformation duration passive effect should now display as red instead of green as taking more time to transform is generally an undesirable effect.

- Manage Employee now disables the Transform! button at the bottom while the employee is operating a transform-o-bile.

- Multiple spelling corrections pointed out by Discord member Stitch-Nose

- The predicted client payment now factors in passive effects that influence the payment amount, ie ten percent off coupons

- Added a text notice on the inventory side panel that indicates how many crystals have been ordered but not yet delivered.

Files

TransformationTycoon_alpha_V_0_5_0_1.zip 123 MB
Jul 10, 2023

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