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Great game, though I want the companions adventuring abilities we put our points into to actually matters in some dice roll decisions situation in the game.

For example if you only put your adventuring points into roguery and persuade but the option you have, requires you to have high flirt then you can switch from your character to your companions to make that decision even if your companions don't have the stat it requires you still can let the companions do the choice so you don't have to get full consequences of the decisions (make the companions lose affection of you if they lose the dice roll) BUT you're only able to switch to your companions if the encounter is not chaotic situation like getting ambushed or situation that put only your character in danger.

Alchemy costs seem pretty steep -- even when you know a recipe, there's some potions where it's cheaper to just sell the required materials and buy the potion directly.

We discussed a few things regarding alchemy like having the glass be returned to the player, so that's definitely on our radar. With high foraging you won't even need to buy the ingredients.

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Fun concept, cute art - but forced way too many instances of having to save scum or reset to prior saves, or start over entirely (Hat Mansion especially - just softlocks the player into bad end and you'd better hope you can figure out a good autosave to roll back to).

I've had several false starts that require a hard reset - followers are insanely expensive at the start, especially since they are "disposable" and likely to lose some after 1 battle. Even with hiring out all available followers, you are still out-numbered and under-leveled for beginning battles on the map; and no point in even trying to level them since they will eventually leave. But there's no other way to gain exp - so you're basically throwing away 300~400 gold for one or two battles. (that's if you win; a loss basically requires a reset as then you're broke or have to go fishing by yourself repeatedly many times to afford to try it again.)

It's odd that some combat abilities require a "Move" tile left, and others dont - but the info card for abilities don't describe that. Most other SRPG allow "move" + "action" as separate objects. If the system here is going to be restricting actions based on if you moved 3 steps or not, each move info card needs to specify "consumes 1 move" or "consumes 2 moves".

Is there just some specific questline you are "supposed" to follow at the start to get a good leg up to overcome starting difficulty; and I've just walked every other path instead? 
Fawn girl seems to send you too far away for a starting quest; Mermaids want to siege a fortress - seems like a Bad Idea at Lvl 2. Hat Mansion %#!@%$ - neat concept, but after fully exploring and basically getting "haha softlock or bad end - load prior save" I'm not excited to go through it again. Cat alley in town = another "reload a prior save" instance due to how much you lose (funny and makes sense at least though :) .

I want to like this game, and it has potential; but after a few hours of basically wasted time for no meaningful progress , I also want to walk away entirely.

The info cards should already indicate move and combat ability cost. Each ability on the UI, both when examining a follower/companion or when the mouse over an ability of the selection bar at the bottom of the battle screen, should indicate the move and combat ability cost with the white and red markers when you examine the ability which correspond to the markers on the left of the battlers on the map.

Amour Aquatic is a relatively easy quest for low level character. You will be able to free some prisoners to fight alongside you in the cells there. Den of Mischief is also pretty straightforward.

I found the move icon on the infocard finally - I thought the white and red arrows were some sort of "element" or debuff icon; not a "cost". (since all the other cost/stat info was text, was very confusing until I figured that out.)

Started the mermaid Amour Aquatic quest; actually felt fairly balanced with all the NPC assist, even took the full route, got wolfgirl as well, took out the "boss" encounter guarding the ship to escape.

Haven't found "Den of Mischief" quest. Tried the "Prisoner of Twisted Grove", cleared most of dungeon with save scum because i can't afford stone cure potions. Got to boss, get entirely wiped out and guess it's clearly meant to be impossible fight at this level (lv 3/4 vs lv9s?!). Yay save scum to reset. Had to save scum three more times to get the "60% chance" to escape to succeed, to avoid a death/gameover/reset on failure.

Everything's just too expensive to not save scum. :(

I'm still trying to play because there's a fair amount of promise here, but this game feels more punishing than Ero Dungeons! (Darkest Dungeons, but lewd)

One of the early game techniques to build up some money is simply to do some fishing with Joyce the Fishmonger. Equip something that boosts Foraging, sail the ocean on North Shore which has no enemies, and you can get a few hundred gold without too much issue. Transfer any followers out of the party so you don't have to pay them upkeep while you do so.

Recruiting followers at low levels will also be cheaper in the next 0.2.x update when it reaches a public release.

Really liked the game! can't wait for the full release.

My favorite part about the game gotta be how your formations in battle can affect the difficulty, EG - blocking a tight passage with followers, putting some healers and rangers behind them proven to be a really useful tactic in slime infested mines!

Thanks!

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Some fun ideas. Good start for alpha build.

Combat definitely needs a retooling: both enemy difficulty balance and interface.

Would also remove the notification of "allies have unspent points". Shows up way too often

Perhaps disabling the unspent skill points could be a future gameplay setting. I've had other players say they found it a useful reminder as even the flashing arrows over the portraits can be easy to miss.

As for combat, can you provide any more detailed feedback on what you mean? The combat system will definitely evolve over time--delaying turns will be in the 0.2 release, for example.

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When setting up initial formations, it would be useful to display the turn order. This will aid in better formations. The turn order does not show up until combat has already commenced.

I also find enemies have a little too much evasion, even if you are overleveled, they still manage to avoid half of the attacks.

Absolutely phenomenal so far! As a general TF enjoyer, the game is fantastic, but as a fantasy enjoyer in general, I really do feel like a hero on a quest!

And very particularly as an Inanimate TF enjoyer, I would like to personally thank whoever wrote the Kimono TF scene. The sensuality, the vividness... I think moreso in feelings than pictures, and the feelings that scene evoked were *beautiful*.

Thank you very much! I have passed your kind words onto the writer.

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very promising, i'm looking forward to more content being added. might i suggest some sort of force encounter/trap function, for those going out of the way to find the transformations? as well as a force fail skill check

also i think the carrotlot quest may be bugged, i can't find it even as transformed imto a rabbit

In the latest patch you can purchase a Ring of Blindness from Darla the pixie in Whitetail Watch which, when equipped, will remove essentially all perception on a player or companion in order to trigger traps. Whether you pass the skill rolls is another matter, however.

As for Carrotlot, I'm not aware of any way to do spoilers here, so I'll just say Carrotlot is not too far from Whitetail Watch.

how do i get vyndaii as a companion? i finished the last gardener quest but she just disappeared from the map.

a few days after you complete the quest go to the Shrine of Sekaram at night

(-1)

Absolutely love this game my only real 2 gripes is that there isn't more of it to play and for there to be a speed up option for battles (unless its already there and im just being dumb) as sometimes ill be trying to get through a quest or grind some items with foraging only to get stuck into a fight with 6-12 enemies and spend like 3-5 minuets fighting only for the same thing to happen 30 seconds later, the mine quest is a perfect example of this with all the slimes tanking all but 2 of my followers attacks due to their physical resistance.

I cant wait to see more from this game and where it goes.

Okay, how the hell do i even heal? Where is the inn? 

There is the Drunken Starfish Tavern in Aledock Town and the Mad Mare in Whitetail Watch. For healing, you can use potions of vitality, crates of bandages, or visit a healer like Penny's Potions in Aledock Town or the Infirmary in Whitetail Watch. Inside battles, some forms like the Fairy Flowertender and Fawn Forester have healing abilities to treat allies' health, and priests of Domumeris can soothe lust.

hi, just want to say i'm enjoying the game greatly and i think it's awesome! also i'm wondering as a fan of anthro mtf transformation if you're planning to add more stuff like maybe becoming an anthro cat or a dragon. 

For sure! You can already become the cat infiltrator form through a transformation potion if you wish.

(+1)

Game is a bit too difficult for my tastes. Enemies out damage your resistances for too easy to want to focus on either defense, or offense. The idea of paying for a disposable party is neat, but in practice it is too resource intensive. It feels like money burns too quickly to actually want to use them, but the combat DEMANDS that you have a large party due to enemies scaling like crazy in the overworld. Concept is solid so I'll come back for sure though. It could just be standard early game bs that rpg's never get down, but as it stands lust damage is too high in my opinion

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Thanks for your feedback! In the future we may implement difficulty levels that boost your party and penalizes enemies, and also allows for things like reduced recruitment costs and upkeep.

Its a bit Hard in the start anyways

A solid start for a first public build! I noticed a few minor bugs such as the barrier in the Tainted Fairy Forest playing sound effects even if the game's Master Volume is turned off, but I'm sure these are relatively easy fixes.

I'm very impressed with what's here so far, and I'm already looking forward to what the game will look like further down the line. I could only hope that there would be close to as many TFs as Exile had, though I realize that's a tall order, haha. Additionally, as much as I loved Exile, a more straightforward RPG really scratches a particular itch. I can't wait to see what else is in store as far as future companions and such go!

I'll be following this project with great interest throughout development!

Oops! I've added the barrier sound issue to the bug list.

Thank you very much! I'm not sure just how many transformations there will be at this time. From a rough estimate I'd say that maybe 20% of the game's content is currently in place. The game could be built out wide--many additional side quests, including mods / third party content. That will also pose some balancing issues, though, to keep the main storyline from being an utter cakewalk.

Played though everything available already! Will I have to start a new game when new content comes out? 

Really liking this game so far, I think more TF games should let you play after you have been tf'd, too many make the TF a bad end. I don't care if the transformation debuffs the player with stuff like weak, or mind-controls them, I really just like playing post-tf.

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I just downloaded the game but it wont let me click the check box in the ToA screen so i cant continue. What should i try to fix it?

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You need to scroll down to the bottom to confirm you've read it. If that isn't working it could be a bug. One other player recommended this on some forums:

"Do you have two monitors? I had the same issue, but using Win + arrow keys to change which monitor the game was on made it recognize that I had scrolled to the bottom so I could check the box."

(+1)

This game is off to an excellent start!  I look very forward to future updates and content!

(+1)

Thanks!

(+4)

Cant wait for this to release, looking forward to it!

(+5)(-1)

if you can please make this playable on android.

Pretty excited for this, I liked the previous one. Do you think you're gonna try for a steam release on this also?

(+1)

Eventually, yes. In fact that's how we're letting people play it early via Steam beta keys. The store page will hopefully go live in the next month or two.

How would I get a key?

I can't direct message people on Itch.io so I'm mainly handing them out on our Discord server.

(+1)

Would be interested in a beta key as well, if they are available. Long time player of the first one, and owner of the remake.

I finally got to try your first game and loved it soooo much, i hope to try this new version does better where the previous one left off. I cant wait for when it comes out. Thank youuuuuu

Looks like great sequel. Is there a chance for beta key? :)

Could I possibly get a beta key for this game? I've played the hell out of your previous games and this one looks so interesting!

Come to think of it, is it actually possible to direct message someone on Itch? I don't think I've ever done that before.

ah I didn't even think of that. I'm actually in your discord as well and just switched my server profile to have the same username as I do here if that works

Doesn't matter particularly, just reach out to me there and I'll send one over.

could i get a discord invite heck if id known there was a discord i prob wouldn't be messaging her

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would it be possible to get a date for first game play im itching to play this already lol

I'm handing out beta keys for Steam. Would you like one? Uploading on Itch is a bit of a slower process and there's still various major bugs we need to fix first before we want the game out for a much wider audience.

yeah id appreciate that and that's understandable it be a shame if a bug got thru and ruined the hard work put into this if it got posted for everyone id be sad to see that as your games have been really good thus far

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Is it still possible to get a beta key? I really liked your previous games. But I don't know if this will work at all. Your old games say that they are not available in my country

i just joined the discord been having an issue where stuff didnt want to load fully i got that fixed today if your offer for a beta key still stands my discord is Wolfs Decent

Sure, I'll reach out to you there.

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This looks awesome, I love it when the transformation sticks around, regardless if its a boon or a curse. Though I have to ask, are full anthropomorphic transformations going to be in this game, all the pics just show anime-style humans with animal ears ears more or less. 

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Eventually the game will include transformations like this: https://imgur.com/9NlusWs

Thanks for the response! 

That art looks great OwO

(+1)

No problem! That art has been done a while but we are still working on the quest to integrate it into the game itself, so you can't attain that form without the use of the debug console just yet.

I wonder if you will make it playable on a browser or mobile device 

No, that will not be possible for this game.

Will be watching this one for sure, ticks off a lot of boxes for me.  Has a strong Portals of Phereon vibe but with more transformation emphasis.

Can't say I'm familiar with that game. With any luck we'll have an early alpha build up here within the next few days.

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A tactics game AND the transformations being potentially strategic assets instead of just bad ends and then gone? Awesome. I enjoy a chance to have the transformations stick around and be potential boons and/or complications instead of just being a picture and gone.

(+1)

Thanks!

Wow, this looks really good! I really liked the previous Aphrodisia game :), can't wait to check this out!

Thanks! It's taking a little longer than expected but we're still aiming to have it uploaded this month.

where can I find your Patreon by chance? 

https://www.patreon.com/BlueFairyMediaGames

Thank You!

(+3)

seems amazing! I'm always hoping to see a game where transformations are not only bad ends.

(+1)

That was one of the largest complaints of the previous game so hope we'll do it justice this time around.

I'm curious about the beta key mentioned above, so may I possibly get one? Thanks a lot!

around what day will it drop

oooooooooh, excited!!!!!

Will it be free all the way through or will it like the prequel

The current thinking is to keep it free while it's still early in development, and depending how Patreon backing goes, it may turn into a paid product in the future when it's more mature.

thats a good idea but if it becomes paid could you download later the "free"version but free to play ppl :/

Based on the description, it sounds like transformations will have some tactical elements or benefits to them, rather than just removing or disabling party members. Is that accurate? If so, that's very exciting, something I've wanted to see more of in games like this.

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That is correct. Many of the transformations will allow you to keep those transformed in the party with strengths and weaknesses according to that new form, particularly in the new combat system.

(+2)

I am (NOT) waiting calmly for this. this looks like it will be a boat load of fun and i really hope it we can have at least half of the changes that can happen in the game before in this one

Eventually there will be, though the first game was developed over several years, and this game has been worked on for the past seven months and with only myself as the writer so far, so it'll take a long time to catch up to a similar level of content as the original. 

That's part of why the first release here is going to be "earliest" alpha and free for everyone for a long while during development. In its current state it has potentially up to several hours of gameplay with several transformations, though three of the four quests in the game currently take place on the starting / tutorial region.

I’m slightly confused so humanity is coming back from earth to try and settle Aphrodisia again, or are they humans that didn’t make the exile in time and have survived since?

Not all humans ended up being captured, as many of the epilogues in the previous game hinted at. Some were able to establish remote villages hidden from the demons. Why the demons were unable to track the remainder of humanity down completely is part of the plot of the sequel.

Loved the previous games so I'm excited to see what happens in this one. Also, I completely agree with Frogge. 

(+1)

You know how sometimes, you see a game announcement that you just know you're gonna buy the moment it comes out?  Yeah, this is one of those times.  I am so excited for this!

(+3)

Aww thanks <3 The current plan is to release for free while it's so early on in development, then at some point as it matures that may change.

Is there any body part absorption in the free one or is it still being developed? its a great game and i love it oh is there clothes tfs too? will the main player be absorbed or clothing tfed too aka you just curious

There's no content difference between patreon backer and free right now aside from the Patreon build having the dev console be enabled. There will most likely be body part absorption and clothing transformations in the future in various side quests, and they will be able to be disabled through disabling those content theme tags.

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