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Is this game still being updated

There will be one last update once someone has finished writing their employee clients and get art, but our main focus has moved on to The Restoration of Aphrodisia for a long while now.

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you can make a mobile version 

That'd would unfortunately involve remaking the entire UI which isn't feasible for us at this time.

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at least make a website

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Just started playing and have been enjoying it so far. However, I do have a few suggestions. Starting a new game and each day with the timer stopped would be a great help. Possibly making this a toggleable option for those who prefer a more realistic experience. However, I did find that trying to read the instructions while the daily timer was counting down to be a frustrating start to my first session. 

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too confusing

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Honestly the calibration is way too hard and confusing even with instructions. I do wish there was an easier mode. 

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Okay nevermind i can see why it be confusing for newcomers

Can you specify what parts you found confusing? A lot of players have said the game is either very easy or very hard, with strangely not much in between. Or else when it's in between people just don't comment on it.

If I may give it a go. One of the things that I noticed right away was the ticking clock at the top that, when highlighted, tells me that that's how long the place is open.  You should probably have that paused when you boot up the game for the first time. The next and most pertinent thing would be the tutorial. No offense but it felt like I was just staring at big walls of text with keywords in blue that I needed to remember for a test. My suggestion: to walk them through a step-by-step introduction procedure and "show" each of the mechanics as they apply to the subject. Because we all want to know if the core gameplay (the transformations) is actually fun to use. Then I would walk the player through booking their second appointment so they can play the (in my opinion) much less fun aspect of the game. Maybe have this be an option for first-timers. Hope that this helps.

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Thanks for the feedback. For a time we were pursuing a tutorial like that but some poor coding decisions and the overall random nature of the game made us reverse course and fall back to the version today which is more of a lookup help system than a hand-holding one. I'm not sure if Tycoon will ever have a tutorial like this as we are focusing primarily on a new project now, but this will be useful in the future.

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At first, this game can be a bit confusing and I was lost for a little bit but once I got into it the game was surprisingly engaging! Nice Work! 

hope it comes to Android someday.

I enjoy to play  this game and like the overall drawing style. Considering the contente I would like to leave a short story idea here: 

How about a short and skinny gay guy who who is bullied by huge and muscly hunks in his gym. In achieving his ideal body he will bring his "boyfriends" to merge with him to get more muscular to show his tourmentors the ropes. After the first sessions he will get more power hungry and do a permant merge with his friend. While growing bigger, taller, more hung and muscular he will attract bigger guys who he tricks to merge with him to get even more powerful. It could be a similar content to the thug content in the game. 

This is just an idea.

Keep up your work and this overall development!

I was searching game that are related to hypnosis, mind control, or brainwashing/manipulation, but I guess this'll do

there is a problem I can't play on the mac version and I get completely wrong things like money=9999.999.99 and day 999, can you help me?

Just an idea, but would it be possible to have random encounters for story characters after you finish their arc? Kinda like what employees get? They could either come in to help transform someone else, or they're happy with their new body but still want a temporary change for fun. 

I just found myself surprisingly sad because some of the story characters are the ones you grow the most attached to, and after it finishes you never see them again.

We've thought about that, yep. In particular, I wanted to have some followup random events for the Undercroft storyline where you as the player get invited to go to the club, but I'm not sure the random event system is sufficient to tell the story I'd want to there--plus the focus of the game so far is more on the clinic than at you the nameless and genderless proprietor.

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I am about to go on a rant but hear me out. 

This game is GREAT. It is funny and wholesome and I am addicted. The art must have taken SO long and I hope to see more. I also have some things that I would love to show up in the future of this game.

1. I would love a way to fully rehabilitate my main man Doomslayer the raving lunatic. 

2. More story missions. there are some that just give me that happy feeling when I complete them and I NEED MORE (please)

3. More art. I love the art. Did I already say that?

4. I did not have any trouble with difficulty in any way, but I have seen some people who have. I see that you can change to easy in patreon, and wonder if you can add a hard mode.

5. More transformation crystals. There are already so many so I would be happy with this amount but there are some other types that I have been thinking about such as an element-type crystal that lets people turn into like sentient fire or some sort. I have also come across some applications that require a different crystal than it says, such as needing a permanent crystal for turning into something for 5 years.

Ok rant over. I am off to play more of this.

Thanks for the feedback!


As for 2 and 3, yep, there will be more planned. We work on multiple projects at once--currently our efforts are on the Exile of Aphrodisia sequel game--but we try to get some more story clients and artwork out every update, as long as we have the time and money to commission with.

4, at some point before 1.0 we'll probably add in some more game settings like easy/normal/hard modes that modify income rate and minigame difficulty, as well as perhaps adding player perks and avatar.

5. More crystals at this point is probably unlikely as there are few transformation themes that don't fall into one or more of the existing crystal types. Sometimes a transformation can already go either way with a crystal, like turning a person into a sphinx could be either feralization, or fantasticalization, or both. Some crystals are already used exceedingly sparingly (ie purification). Adding new crystal types would likely just further complicate this.

Keep up the good work!

An android port would be appreciated

I think there's a problem with story clients triggering. Never got the third for Andrea Washingtron or Sylvia, and got all three of Courtney's while only getting one of Alyna's despite hiring them at the same time.

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Dude, it's not working in mac -_-

First or later you'll add cheat? Or at last something that make the transformation thing easy

Cheats are enabled on the Patreon-backer build of the game, if that's what you mean by making the transformation thing "easy".

you have patreon?

I do: https://www.patreon.com/BlueFairyMediaGames

nice

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Does the player get transformed though out the game or is it just your costumer's?

Idk for now that i play it no

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Just the customers for now.

Found a bug; the third story client for andrea washington never triggered

Are there still going to be new macOS builds of the game? It looks like there haven't been any updates to it since v0.3.1.1

Infrequently, but yes.

Or you could use a program to open .exe files on mac. However, sometimes some assets are missing. But luckily the only asset missing I can find is the x to close a window. 

If you can't see the comment below in your notifications, then here is the comment to make sure you see it.

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I've spent way too much time on this, and I'm aware. Time flew by way too quickly the first time, and I always wanted to just read another case, one after the other. Then again, I'm the right target for these small transformation stories, so good bait.


Though there's not a lot of variety in the calibration mechanics, but I'm not sure how you'd change that. It also feels like there's a big unbalance with the progression system, and there's very little you can do to lower suspicion. Research is also over quite early, and you don't have much research to do once you've got the collection. I also found very little use in researching and producing the colas.


Still, I had some fun with it. Will look forward to more.

You guys did an awesome work !! I just played it for 2 days by now and I am addicted !
I even want to find a clinic like that one day IRL <3 <3

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Thanks! And me too...

Once again another amazing and wonderful piece of work :D

I didn't know I would like this, since typically, I don't like things without "quests" and story. But the thing is, you have added numerous things into this to make it very interesting, and mini-stories if you follow the people wanting to be transformed.

Again, Amazing!

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What other transformations can we expect? Blueberry? Food?

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do the settings include options to disable (or force) certain fetishes?

for example, I don't want clients asking to become a herm (provided they can even do so to begin with), and would rather have them asking to become an anthro animal

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You can restrict certain themes by simply not researching the relevant crystal, but unfortunately there's no particular theme for something like "futa".  Maybe in the future we can add this in similar to how we did it for Exile of Aphrodisia.

This is a pretty fun game. However I have noticed a glitch when calibrating where you can spam click to calibrate multiple crystals at once

This game looks really good, but whenever I try to play it on mac nothing seems to happen it just brings me to a screen where I don't seem to be able to interact with anything.

Can you send me your Player.log file?

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Hey there! One of my friends who played through the game was saddened to find no way to lower infamy? They kept getting the influencer event and bad luck with it. They suggested getting clients coming in with requests to cure and remove TFs they'd had done against their will as an option to clear infamy? That's definitely an angle that seems a bit underused for now. Regardless, for an alpha, that's an amazing job already! Love the focus on queer inclusivity and positivity in the employees. Even all the 18+ parts aside it just feels nice giving people the bodies they desire.

Love the game. Would be great if we could get some pictures or gifs

Love this game, but still have problems of it not ending day properly. How do I fix that? 

The best way is probably to send me the save file for me to load and see if I can recreate the issue.


Your save files will probably be in a directory like this: C:\Users[PC Name]\AppData\LocalLow\Blue Fairy Media LLC\Transformation Tycoon\saves

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I enjoyed my time playing so far up to the final building, and 'most' of my complaints are simply wanting more of that sweet sweet content, that said though: it baffles me that there is no proper save/load system. Even if this is to prevent save scumming, it basically means you have to rely on autosaves in order to stop playing.


Also I 'would' post an odd bug I had where the first time I played I somehow broke the game and the game thought I had 36 of the feminine crystals on like day 4 and wouldn't let me end day and continue, but it didn't happen again on a new save so... no idea there. I do think it'd be nice to have some way to change default auto-stock stuff, as in my playthrough I rushed permanent crystals (since those are what all of the staff transformations require), and the auto-stock wouldn't buy anything after I unlocked those since I didn't have enough to auto-stock those that early.


*edit: went to Discord, press ESC to pull up menu for saving

First of all, I think it's a very good game, with a very well-managed idea. I wanted to ask you if the text could be enabled to let you copy it, many people use a translator in this type of game, and it would be a help to enjoy it, I don't know if it is very difficult since I have no idea of creating games.

I honestly never posted a comment on anything but I really enjoy this game, at first I was a tad confused sure but now, I just adore it

kinda grindy. not much to do after a certain point but upgrade a little more (upgrades take ages, albeit they are useful), get a better office, etc
really needs more automation since you can get to a max of 6 booths, but there is no reason to expand past a first or second one
as the guy below me said, content is kinda random and you can't choose what you wish to see/do
there are also some events which are non repeatable, namely experiments and story events which you'd have to restart the game to see

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It's more of a tycoon with lots of micromanagent (you have to play that mini game again anf again for every customer, I don't see how it's going to scale up), than a naughy adult game. Plus, you don't really choose a direction of the content. Like, if you like only certain type of transformations but not others - the game doesn't really care.

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This is a rather fun little game currently. I would love to see more transformation crystals as well as a bit more variety on the calibration minigame, maybe add another calibration step for the more complex transformations. One thing i have found out as well it gets rather easy to snowball into riches as you get more chambers up and running. The research aspect is fun but i think to make it a bit more interesting that pressing a button and watching the transformation happen, there could be a bit more interactivity. (I.E a way to increase or potentially decrease ones research progress either by passing or failing the stages of research. More staff would be nice too, maybe have it that for each chamber one buys another staff member needs to be recruited to man it. It would also be nice to see more infamy clients, at current with my playthrough im standing at 900+ Fame and 72.25 Infamy

But for a game that i have been following on the discord this is great for an alpha version. Oh one other thing. There should be an element of risk when doing the calibrations, as right now even if one failed a calibration several times if one has a stupid amount of crystals its rather easy to cheese it. Maybe implement a 3 strike system so that if one screws up you only get a limited amount of retries to get a better result. 

Graphics wise its basic, but it works no complaints here. The staff members portraits are great and i would love to see pictures for the story clients. For the calibration board, it would be nice to make it look more scientific, add a background that makes it look like your crystal alignments are actually going fitting into a slot. 

Bugs wise, i noticed that as you rank up your rank does not seem to actually increase on the main screen, only in the rank/statistics page i have also seen a few typos here and there but nothing major. 

I look forward to seeing this progress... and in the future im going to absolutely repledge to the patreon

I've sat down with this for a while now, and it's really good!! I cannot wait to see where it goes. I love the character portraits (Callon has my heart <3).

The calibration minigame gets very repetitive though, and I wish there were either more types of minigames for it or a way to speed up the process.

Either way, I'll be following development for sure.